关于粘包与拆包的概念这里不再熬术,下面举一个粘包的例子: 客户端启动的时候向服务端写入了10条消息,然后服务端接收到消息之后,回写客户端一条UUID,客户端打印服务端发过来的UUID
MyServer:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 public class MyServer { public static void main(String[] args) throws InterruptedException { EventLoopGroup bossGroup = new NioEventLoopGroup(1); EventLoopGroup workerGroup = new NioEventLoopGroup(); try{ ServerBootstrap serverBootstrap = new ServerBootstrap(); serverBootstrap.group(bossGroup,workerGroup).channel(NioServerSocketChannel.class) .childHandler(new MyServerInitializer()); ChannelFuture channelFuture = serverBootstrap.bind(8899).sync(); channelFuture.channel().closeFuture().sync(); }finally{ bossGroup.shutdownGracefully(); workerGroup.shutdownGracefully(); } } }
MyClientIniatializer:
1 2 3 4 5 6 7 8 9 public class MyClientIniatializer extends ChannelInitializer<SocketChannel> { @Override protected void initChannel(SocketChannel ch) throws Exception { ChannelPipeline pipline = ch.pipeline(); pipline.addLast(new MyClientHandler()); } }
MyServerHandler:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 public class MyServerHandler extends SimpleChannelInboundHandler<ByteBuf> { private int count ; @Override protected void channelRead0(ChannelHandlerContext ctx, ByteBuf msg) throws Exception { byte[] buffer = new byte[msg.readableBytes()] ; msg.readBytes(buffer);//注意buffer的长度必须和msg.readableBytes()一样,否则报错,这是netty规定的 String message = new String(buffer, Charset.forName("utf-8")); System.out.println("服务端接收到的消息:"+message); System.out.println("服务端接收到的消息数量:"+(++this.count)); ByteBuf responseMessage = Unpooled.copiedBuffer(UUID.randomUUID().toString(),Charset.forName("utf-8")); ctx.writeAndFlush(responseMessage); } @Override public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception { cause.printStackTrace(); ctx.close(); } }
Myclient:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 public class Myclient { public static void main(String[] args) throws InterruptedException { EventLoopGroup eventLoopGroup = new NioEventLoopGroup(); try { Bootstrap bootstrap = new Bootstrap(); bootstrap.group(eventLoopGroup).channel(NioSocketChannel.class).handler(new MyClientIniatializer()); ChannelFuture channelFuture = bootstrap.connect("localhost", 8899).sync(); channelFuture.channel().writeAndFlush("hello"); channelFuture.channel().closeFuture().sync(); } finally { eventLoopGroup.shutdownGracefully(); } } }
MyClientIniatializer:
1 2 3 4 5 6 7 8 9 public class MyClientIniatializer extends ChannelInitializer<SocketChannel> { @Override protected void initChannel(SocketChannel ch) throws Exception { ChannelPipeline pipline = ch.pipeline(); pipline.addLast(new MyClientHandler()); } }
MyClientHandler:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 public class MyClientHandler extends SimpleChannelInboundHandler<ByteBuf> { private int count; @Override protected void channelRead0(ChannelHandlerContext ctx, ByteBuf msg) throws Exception { byte[] buffer = new byte[msg.readableBytes()]; msg.readBytes(buffer); String message = new String(buffer,Charset.forName("utf-8")); System.out.println("客户端接收到的消息内容:"+message); System.out.println("客户端接收到的消息数量:"+(++this.count)); } @Override public void channelActive(ChannelHandlerContext ctx) throws Exception { for(int i = 0;i <10;i++){ ByteBuf buffer = Unpooled.copiedBuffer("sent from client",Charset.forName("utf-8")); ctx.writeAndFlush(buffer); } } @Override public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception { super.exceptionCaught(ctx, cause); ctx.close(); } }
服务端打印结果:
1 2 服务端接收到的消息:sent from clientsent from clientsent from clientsent from clientsent from clientsent from clientsent from clientsent from clientsent from clientsent from client 服务端接收到的消息数量:1
客户端打印结果:
1 2 客户端接收到的消息内容:8c260c09-8a9d-4491-9bf7-ff5c5c8f790c 客户端接收到的消息数量:1
很多人认为客户端应该收到10条UUID才对,但是这里协议进行了粘包,将客户端的10条消息作为一条消息发给我服务端,才导致服务端只打印了一天消息(10条客户端消息的集合)而且只接受了一次,因此服务端打印的接收数量是1。
此时我们把客户端关闭,然后重新连接服务端,我们重复2次这个过程。 服务端打印结果:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 服务端接收到的消息:sent from clientsent from clientsent from clientsent from clientsent from clientsent from clientsent from clientsent from clientsent from clientsent from client 服务端接收到的消息数量:1 服务端接收到的消息:sent from client 服务端接收到的消息数量:1 服务端接收到的消息:sent from client 服务端接收到的消息数量:2 服务端接收到的消息:sent from clientsent from clientsent from client 服务端接收到的消息数量:3 服务端接收到的消息:sent from clientsent from client 服务端接收到的消息数量:4 服务端接收到的消息:sent from clientsent from clientsent from client 服务端接收到的消息数量:5 服务端接收到的消息:sent from client 服务端接收到的消息数量:1 服务端接收到的消息:sent from client 服务端接收到的消息数量:2 服务端接收到的消息:sent from clientsent from clientsent from clientsent from client 服务端接收到的消息数量:3 服务端接收到的消息:sent from clientsent from client 服务端接收到的消息数量:4 服务端接收到的消息:sent from clientsent from client 服务端接收到的消息数量:5
疑问是为什么MyServerHandler里边的count会重新从1开始? 其实这里的MyServerInitializer每当有一个客户端连接上来的时候都会新建一个MyServerHandler,也就会初始化MyServerHandler的count,因此出现这样的结果。 这样的现象是tcp协议的一部分,我们在使用netty的时候可以通过编解码器来解决tcp粘包和拆包的问题。